Prepare to be blown away by the first Final Fantasy game to harness the power of HD. Follow a new cast of characters who have been cursed with a horrible fate by the gods. Will they have the courage to stand up and reshape their destiny? Experience seamless transitions between gameplay and cinematics as the franchise's already remarkable visuals gain an unprecedented level of detail. Play has been rebuilt around a new Active Time Battle system and a new game mechanic that makes the action more immersive than ever. Execute multiple commands in a single turn, redefine your party members' roles mid-battle, and deal crushing blows with a powerful new summons system.
Final Fantasy X
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Final Fantasy X takes you into the world of Zamarkand, where you must face down the dark force called Sin to save the world. Tidus is a star athlete who survives a massive disaster. With the help of a girl named Yuna, he journeys to temples & monasteries to find truth. Learn to summon aeons-old spirits of power to add to your fighting abilities as you battle the evils of Sin. Spectacular graphics and incredible voiceover work will immerse you in a new world where evil forces threaten the existence of all you know! Life-like, high-polygon, motion-captured characters designed by renowned artist Tetsuya Nomura Dolby Digital 5.1 channel Surround EX compatible Enchanting musical score, with tracks featuring a distinct Japanese Okinawan flavor
Each installment of the Final Fantasy series has featured strong storytelling, characterization, and strategic combat, fun minigames, and hours upon hours of captivating gameplay. The 10th title in the series is no exception. This is the first time a Final Fantasy game has appeared on the PlayStation2, and it takes full advantage of the increased technical capabilities. The story this time concerns Tidus, a blond-haired star of a sport called Blitzball. While he is playing in a match, Tidus's city is attacked by an evil force called Sin, and everything is destroyed save Tidus and his guardian Auran. The adventure begins as the pair are somehow transported to another world. From here on, it's standard Final Fantasy gameplay: fight battles, manage experience points, learn new powers, and recruit a motley crew of nonplayer characters to join your quest. The graphics, however, take things to a new level. They are amazing not only for their realism, but also for their imaginative art design. The world these heroes inhabit is breathtakingly beautiful, flowing, and full of inventive surprises. You haven't lived until you've surfed cables high in the air, or ridden a graceful airship through the clouds. The stunning effects are on display when you use magic in combat, summon gigantic monsters, and use fire columns to devastate your foes. One new element is voice acting. The innovation yields predictably mixed results: it's wonderful to hear spoken dialogue rather than read subtitles, but as with most games translated from Japanese, the acting is mediocre and sometimes unintentionally hilarious. Still, the game's new graphics engine and solid gameplay are sure to please fans of the series waiting to see what Square has in store for them. While Final Fantasy X doesn't offer much innovation, it also doesn't disappoint. And fortunately, with Final Fantasy XI already in development, the title is still a misnomer. --Andrew S. Bub Pros: Gorgeous graphics Epic story line Voice acting Cons: Little innovation The voice acting is sometimes laughable
Final Fantasy X is the first title in this landmark RPG series to be released for the PlayStation2. The main characters are Tidus, a star of blitzball (a hugely popular sport in the Final Fantasy universe), and Yuna, who has learned the art of summoning and controlling aeons, powerful spirits of yore. These two people of different backgrounds must work together as they journey through the world of Spira. This installment of Final Fantasy has a distinctly Asian influence, bringing a fresh feel to the characters, music, settings, and story.Features include voice-overs for the first time in the series (utilizing the Facial Motion System), high-polygon, motion-captured player characters designed by Tetsuya Nomura, and a camera that automatically adjusts its perspective to correspond with the movements of the characters--a feature now possible because the game is largely polygonal.
Final Fantasy X-2
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Taking place two years after Yuna's fateful journey to defeat Sin the once chaotic world of Spira hasgone through a massive transformation entering a period of "Eternal Calm". The people of Spira now shun the teachings of Yevon and have opened their arms to former foes the Al Bhed and the use of machina. The Machine Faction aims to propagate the use of machina in Spira going as far as renaming "machina" to "machines" to remove the stigma. However even with the peaceful life they now live there is an emptiness in Yuna's heart that is keeping her from moving on as the others have.One day Yuna obtains a mystical sphere that contains imagery of what might be the Blitzball player shethought was gone forever. Although Yuna isn't certain that it is him or if he is even alive she's driven toseek him out. Yuna needs closure to their unexpected parting even if only to find that she will never seehim again. So begins her journey...Format: PS2 Genre: RPG (VG)/ Rating: T - Teen UPC: 662248903057 Manufacturer No: 90305
Final Fantasy XIII
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Final Fantasy IX
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Dark times have spread over the world of Gaia. Four separate governing nations, some blinded by their short-sighted greed, some persevering in the name of justice, are battling on and off in a deadly game for power. One kingdom, that of Lindblum, headed by the honorable and trustworthy Regent Cid, finally decides to take a stand against the unspeakable massacres by the troops of Alexandria. Enlisting the aid of mere bandits to kidnap Princess Garnet of the Alexandria Empire, for information and interrogation, Garnet and her bodyguard actually join Cid's cause, knowing full well the outlandish recklessness of the governing Queen, who counterattacks with an onslaught of warriors. Thus begins a crossfire that would engulf the world in something far worse than political standoffs. Out of the band of thieves, one boy along with his entourage must battle his way through several awe-inspiring challenges to restore order and peace. Format: PLAYSTATION
Microsoft Xbox 360 Final Fantasy XIII Special Edition BundleThe Xbox 360 Final Fantasy XIII Special Edition Bundle is the total entertainment experience. This special offer includes Final Fantasy XIII, two Xbox 360 Wireless Controllers and a 250GB Hard Drive. Enjoy the largest library of games, including the best exclusive titles. Watch thousands of HD movies and TV episodes at the press of a button on Xbox LIVE® including titles streamed instantly from Netflix.* Download game add-ons such as songs, maps, levels and characters.
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Final Fantasy XIII
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NOTICE: This product requires: (1) an active internet connection; (2) monthly recurring subscription fees; and (3) agreement to certain license and usage terms (available at www.playonline.com). Currently, children under age 13 are not permitted to play, users 13-17 require parental consent. Users are granted a limited, revocable license only and do not own any data or intellectual property generated during gameplay. A valid Visa or Mastercard is required.
The Crystal War has ravaged the land of Vana'diel. Three solitary nations are now all that remain in the desperate fight for survival against the forces of the relentless beastman. A call is put forth for new heroes to join the fight.
Additional Resources for: Final Fantasy X Used, Pre-Played or For Rent
Sell and Buy Final Fantasy XI Accounts
FFXI accounts are often just cancelled when the player does not want to play the game anymore. Can you imagine playing a game for years and years and just quitting? Imagine all of the time you spent playing FFXI and just quitting or canceling your account. All of the monthly payments and just the sheer amount of time you spent playing the game really add up.
Many players who quit the game after playing for a long time have learned that they can earn money by selling their Final Fantasy XI accounts and no longer having to wish they got something for all of their hard work. Thousands of players who are new to Final Fantasy are willing to pay so they do not have to start off at a low level. This enables players to sell their Final Fantasy XI accounts and make money.
If you are starting off with a new FFXI accounts you will have to play for months just to get a good character and be able to truly enjoy this awesome MMORPG. Many players spend so much time just trying to get to a level that is fun that they end up quitting because they become bored or just tired of trying to level their characters up.
If you decide that you want to enjoy the game right from the start, you can just buy a good account from a player who has already built up their accounts and has decided to sell. It is that easy to get started. In most cases you can be up and running with a great character in no time at all.
Get the best Final Fantasy XI accounts and start off playing this awesome game and be one of the best players in the game. If you have an old account, or one you are just tired of, you can simply sell it and make money! Not fake game money, but real money.
Weapons with no encounters ability in final fantasy x?
Where can I find/get weapons with the no encounters ability in final fantasy x?
There is only 1 No Encounters weapon in the game, and that is the one that Geosgaeno has a chance of dropping when you go back to Baaj Temple and fight him. No Encounters is usually an armour ability, though this weapon has it, which makes it very unique, so if Geosgaeno does not drop the weapon, reset and fight him again.
Who can take a sunrise, sprinkle it with dew? Cover it with chocolate and a miracle or two? You can as a candy factory manager! Work for Candace or Colin Kane to fix up their ailing candy factory and try to win the Candy Cup Championship. Make your customers happy by serving your delicious desserts in the right pattern off the conveyer belt and wrapping their treats in colorful packaging. But be quick about it, your customers will not be happy if they have to wait to satisfy their sweet tooth.
Additional Resources for: Charlie & the Chocolate Factory Used, Pre-Played or For Rent
Printable Trivia Questions – Movie Trivia Questions and Answers
If you are looking for some quick entertainment for a party or need to pass time while traveling, trivia is a great choice. Often when I am choosing trivia for such an occasion I stick with topics that are general enough that all can enjoy. Movie trivia is a good choice since it is likely that most of your friends and family are familiar with many movies.
Below I have put together fifty movie questions that entail everything from the latest blockbusters to some of the better-known classics. You can print these questions out and use them for your next gathering or simply test yourself to see how much you remember about the movies you have seen. Have fun!
1. Who plays Joe Pendleton in the movie Heaven Can Wait? A: Warren Beatty
2. What war film stars Tommy Lee Jones and Samuel L. Jackson? A: Rules of Engagement
3. What kind of dog was Milo in the movie The Mask? A: A Jack Russell Terrier
4. What is the name of the character played by Patrick Swayze in the blockbuster Dirty Dancing? A: Johnny Castle
5. What movie features three unemployed professors setting up an agency to catch ghosts? A: Ghost Busters
6. Who stars as Doctor Doolittle in the 1998 version of the movie? A: Eddie Murphy
7. In which movie does Kevin Costner play a character named Roy McAvoy? A: Tin Cup
8. Which movie pairs up Kristy Alley and John Travolta? A: Look Who's Talking
9. Who stars as the president in the movie The American President? A: Michael Douglas
10. What is the name of the film that has Goldie Hawn joining the army? A: Private Benjamin
11. Who plays Greg Focker in the movie Meet the Fockers? A: Ben Stiller
12. In the film Poseidon who plays the character Robert Ramsey? A: Kurt Russell
13. Who does Robin Williams play in the film A Night at the Museum? A: Teddy Roosevelt
14. What is the name of the movie where actor Sharon Stone plays a gunfighter? A: The Quick and the Dead
15. In the film Gladiator who does Russell Crowe play? A: Maximus
16. In which film does Robert De Niro play a homosexual pirate? A: Stardust, he plays the role of Captain Shakespeare.
17. Who directed the Oscar winning movie Dances with Wolves? A: Kevin Costner. Dances with Wolves came out in 1990.
18. Who plays the main detective in the film Basic Instinct? A: Michael Douglas
19. In which movie does Justin Timberlake play a character named Ronnie? A: Black Snake Moan
20. In which film does Robin Williams play a character named John Keating? A: Dead Poets Society
21. "A business on the line. A friendship on the edge. A woman caught in the middle." This is the tagline from the film Tequila Sunrise. Who plays the woman in the middle? A: Michelle Pfeiffer
22. In the movie License to Wed who plays the role of Rev. Frank? A: Robin Williams
23. In the movie Batman who wrote and performed all the songs? A: Prince
24. In the movie Willow, Willow is not a hobbit, elf or a dwarf. What kind of being is he? A: He is a Nelwyn.
25. In the movie Splash what kind of mythical creature does Daryl Hannah play? A: Mermaid
26. Will Smith plays a character called James Edwards in what movie? A: Men in Black
27. In the movie Ladyhawke, the lady turns into a hawk. What animal does the man change into? A: Wolf
28. In the movie, Charlie and the Chocolate Factory, which member of Charlie's family goes on the tour of the chocolate factory with him? A: Grandpa Joe
29. Who does the voice of Marvin in the 2005 film A Hitch Hiker's Guide to the Galaxy? A: Alan Rickman
30. Which Monty Python member played Robin Hood in the film Time Bandits? A: John Cleese
31. Who plays the role of the boy who "sees dead people" in the movie The Sixth Sense? A: Haley Joel Osment
32. Who played Khan in the Star Trek movie the Wrath of Khan? A: Ricardo Montalban
33. Who directed the movie Willow in 1988? A: Ron Howard
34. Who plays test pilot Daniel McCormick in the film Forever Young? A: Mel Gibson
35. In which children's movie does Kurt Russell do the voice of a hound dog? A: The Fox and the Hound
36. Who played the role of the Princess in the movie the Princess Bride? A: Robin Wright
37. Which actor starred as the Count in the movie Love at First Bite? A: George Hamilton
38. What song did Malcolm McDowell sing in the movie a Clockwork Orange? A: Singing in the Rain
39. The movie, Superman starred Gene Hackman, Marlon Brando and Christopher Reeve. Who got top billing? A: Marlon Brando
40. In the Star Wars Trilogy, who does Hans Solo acquire the Millennium Falcon from? A: Lando Calrissian
41. In the movie Alien, what is the name of the computer? A: Mother
42. Which movie uses the tagline "A hero should never have to stand alone"? A: Rules of Engagement
43. Who plays Captain Jack Aubrey in the movie Master and Commander? A: Russell Crowe
44. Who plays Greg Focker's mother in the movie Meet the Fockers? A: Barbra Streisand
45. In the film Nanny McPhee, who plays the nanny? A: Emma Thompson
46. What movie stars Kurt Russell, playing a carpenter, and Goldie Hawn? A: Overboard
47. Gene Wilder played Willy Wonka in the original movie Charlie and the Chocolate factory. Who plays that character in the 2005 version? A: Jonny Depp
48. In the movie Junior, who plays Dr. Diana Reddin? A: Emma Thompson
49. Samuel L. Jackson plays Lazarus in the film Black Snake Moan. Who plays Rae? A: Christina Ricci
50. Who does Arnold Schwarzenegger play in the film Total Recall? A: Douglas Quaid or Hauser
About the Author
If you are interested in finding more printable trivia, check out TriviaChamp.com for trivia questions in various formats, trivia games and other resources of interest to the trivia buff.
For those of you who would like to test themselves with more movie trivia, MovietriviaChamp.com provides movie trivia questions and related resources including interactive movie trivia games. Have fun!
It's all on the line - your ride, your reputation, and your life - in this ferocious underground racer. In DT Carnage, you'll need a lot more than speed if you're gonna be first to the finish line. Use explosives and other weapons to take out opponents and gain the upper hand. Choose from 33 cars, customize your ride how you want, then gun it - in more ways than one. Zoom around 18 tracks based on real cities. Each race features realistic damage and wicked crashes rendered with intense graphics and sounds. Gear up before you get going: Make sure you're ready for the action by getting some practice in RPG Mode.
DT Racer
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Choose from 22 tracks and 6 worldwide locations. Rip cars apart! Fully damagable cars with flying parts. Trick out your car! 21 different cars to choose from! Damage effects the performance of the vehicle racing. Hot tracks by dance superstar, DJ Tiesto!
Project Gotham Racing
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Circuit-based racing in downtown environments in which players can race against up to three friends at a time through realistic time-of-day and weather conditions. Players can choose from 20 different cars and compete on more than 300 city-based circuits. With 100+ individual and wheel-to-wheel racing challenges and a separate arcade mode.Format: XBOX Genre: ACTION/ADVENTURE Rating: E - Everyone UPC: 659556745141 Manufacturer No: J04-00002
Bizarre Creations, the developer of Metropolis Street Racer for Dreamcast, makes its Xbox debut with a sequel of sorts. Project Gotham Racing is very similar to its predecessor, except with refined gameplay mechanics and vastly improved graphics. The focus of this racer is unique, as it's centered on the "kudos" system. Players are rewarded bonus points for sustaining slides, riding on two wheels, catching air, clean driving, and passing other drivers. Chaining any of these actions together results in high-scoring combinations. So in addition to trying to finish the race first, the player must worry about style and technique to succeed in this game. The kudos system is fun and definitely makes this game stand out from the competition. Another highlight is the game's detailed graphics. The more than 200 circuits based on London, Tokyo, San Francisco, and New York are extremely authentic. Those familiar with the cities are sure to do a double take at the numerous courses. The game's cars are also beautifully rendered and feature impressive reflection and lighting effects. Gameplay is quite diverse with quick race, arcade race, kudos challenge, time attack, and multiplayer modes. Kudos challenge alone features nine different types of gameplay that range among races, time trials, and obstacle courses. The only significant drawback with Project Gotham Racing is its difficulty. Most players will find that two-thirds to three-quarters of the way through, the game becomes exceedingly difficult to the point where it's more frustrating than fun. Despite this problem, it still provides dozens of hours of entertainment for most and a challenging time for hard-core gamers. All players will find Project Gotham Racing a truly distinct and beautiful racer. --Raymond M. Padilla Pros: Unique gameplay Exquisitely beautiful cars Detailed levels that look like the real cities Cons: Frustratingly difficult towards the end Fewer cars than other racing games
This super-slick driving game lets players strap into more than 20 licensed cars and compete on more than 300 circuits in cities around the world. In addition, the game boasts 100-plus individual and wheel-to-wheel challenges, an arcade mode, and a four-person multiplayer option. You may want to put your seat back--this could be a long drive. In a unique twist, players are rewarded with a ratings system that scores their style, dexterity, and placement. Throw on the flare, boast your driving skills, and prove your daring side and you'll be rewarded. Unlike Crazy Taxi's reward scheme, Project Gotham Racing is a true-to-life racing simulation (no bounding from rooftops here). The tracks--located in global centers such as London, Tokyo, New York, and San Francisco--are incredibly detailed, adding a thick layer of realism to the course. The cars are just as nicely rendered, each shining with the gloss of a fresh paint job and driving with the appropriate responses for its particular style. Those looking for a game with speed to match the hardware should add this racer to their list of Xbox must-haves.
Additional Resources for: DT Racer Used, Pre-Played or For Rent
Motorcycles questions and answers
1000cc plus Sport Bike Owners? Give a brief description on the acceleration you feel from (a) 7000 rpm to redline.
1001 honda nx motorcycle? i have a 1001 honda nx, and it is within good condition, lone 5k miles, but it has a top speed of approaching 75, which wont be fast plenty to keep up next to my friends next year when we turn camping. and some better acc. would...
103 Harley Upgrade? I have a 2007 Harley Davidson Softail Custom. I am doing a 103 cubic inch upgrade and would approaching to get at tiniest 115 lb/ft of torque at the rear gearstick when I am done. I currently am running with Rhinehart pipes and a SE...
125 or 250cc? Im going to buy a dirtbike and im not sure whether to get a 125 or 250cc 2 stroke. Im 16 years prehistoric and i weigh 140 pounds. I would be riding in field and dirt roads. I wont use it for racing....
16 inch 12 inch backside? my dirt bike has a 14 inch front tyre at the moment and a 12 inch reverse. i have plenty of room to fit a 16 inch on the front of the bike, but not ample to fit a 14 on the back could i enjoy...
18yrs hoary near a learner voucher. can i drive a motorcycle? i have a learner permit and i be wondering if i can legally drive a motorcycle. i flock that you can with a authorization but until you get a license you cant drive on the freeway or beside a passenger or after 10 pm is this true?...
1948 Harley Davidson panhead untested, appeal? Hi. My buddy has a '48 panhead next to the suicide shift. Its all unproved and unrestored and in fully clad mechanical shape. What are some values for this bike as is? He's have it 40 years and its been stored for 35 years and it runs.
1959 Honda c95 or ca95 touring benley bike any information it is caring? i have lately been given a 1959 honda touring benley bike i cant let somebody know if its a c95 or ca95 idk what exactly the differnece is. does any one know where i can find parts for the bike its not contained by bad...
196? Sears and Roebock motorcycle? When my grandfather pasted away he not here a late 196? motorcycle. The emblem on the gas reservoir is Sears and Roebuck. I didn't even know they sold motorcycles. I don't know what kind it is....Does anyone know what type of motorcycle Sears sold...
1965 Honda 65, 4 speed, 2nd gear is rough? So shifting from 1st to 2nd cause a difficulty and some clunking. 3rd to 2nd downshifts cause a clunk but not in the vicinity as bad. The gears are up to date, the shift forks are new. The bike hasn't run within 40 years but, their are...
1970's Honda motorcycle? My wife has a 1977 or so Honda Motorcycle which belonged to her father. We have it running last year but not this year (I reflect on the rings and seals give up). Does anyone know where surrounded by the Cincinnati Area I could find...
1972 Honda XL Carby Problems? whenever i start the bike it goes for just about 5 mins and then spits and finally dies, it also pours fuel from the overflow hose on the carby. HOW DO I FIX IT??
1973 Honda XL 350? I'm missing the decal for the side cover,does anyone know where I could survey?Thanks for the help.
1975 honda cb 360 plastic side cover? will the side covers of a 1975 cb500k or 550k fit on the cb360? i've checked jcwhitney and bikebandit and they dont carry the exact model bit im looking for... should i just preserve an eye on ebay? where do you guys capture your old plastic?...
1975 Suzuki TS400 Apache Enduro- anybody know in the order of these bikes? I own have a honda dissenter 250? but now would resembling something that can be used for off road & street. anyone know how jammy these are to care for/ or any other info?
1977 DT250 give somebody the third degree? what is the best oil to run within my fully rebuilt 1977 yamaha DT 250 motor....
1977 xr75 tube backing? hey guys, where can i find a tube for a 2.75-17 tire for my dirtbike? please help
1979 honda atc troubleshooting? got a 1979 honda atc.cant get it started, theres sparks and doesnt come across weak. thinking its the cdi?any comments?
1980 Suzuki Gs 750 Question. Whats wrong near it? Is it a carb problem? Firing issue? The bike is a 1980 Suzuki GS 750 E model. It will start and idle next to the choke pulled all the track out, but when I twist the accelerator it stalls out. Also it wont run or start if the choke isnt pulled adjectives the way...
1980 suzuki gs750e? i have a 1980 suzuki gs750e with square headlight could any one describe me if this bike is rare being have square headlight ?and also what does the e stands for after the 750.? i was told this bike was...
1981 Honda CM 400? I am looking for parts for said motorcycle, I took a spill on it, I broke the left side mirror, bent the gear shifter and broke the headlight assembly. Any give support to finding parts or even a whole bike would be greatly appreciated.
1981 honda cx 500del. wont start? I bought the bike to weeks ago the bike had some spark and compression and is getting gas i put a strange battery within it and i stared to get for a moment better spark i have tried to push start it down a mound and...
1981 yamaha xs400? I just purchased an 81 Yamaha XS400 Special, and I am planning on turning it into a cafe racer styled bike. The sumptuous parts of the project are easy to find, things similar to fairings, seats, etc. but where on earth can I find performance...
1981 Yamaha XT250? Probably get a prompt answer to this one- I need to put the charger on my motorcycle for the winter months. Is the battry 6V or 12V? I can't find any writing other than"motorcycle battery" on it. Thanks for the minister to.
1982 seca 750 YAHMAHA gas and grease come out the upper air filter and adjectives over, also gas within near the grease immediately? this happened after the bike hasent be started for 2-3 years and i possibbly way over bursting the crankcase.is it completly shot.?
1984 honda interceptor? i have be given a 1984 honda interceptor, its in excellent condition, however, due to circumstances and some paint and decal modifications,,,no registration, i am at a loss as to how tons cc's this engine is, i know they made several sizes, the question is, IS THERE...
1985 Honda Magna 700cc ? Fellow human beings,i need your abet. there is a merchant in my nouns that is selling a 1985 honda magna 700 for $1500.00 near 6500 miles on it .the bike looks good. should i buy it ?please assist, time is of the essense.
1985 honda magna vf700c sustain? Does anyone have any info on the 1985 honda magna vf700c bikes? Especially where on earth to find parts, mods, and clubs!
1985 Honda Sabre V65? Thinking of purchasing one but wanted to check for an warning on how their mainenance is first. Is it expensive? Any experience with the bike? Another leeway is a 1985 Nighthawk 700cc - which one is better?
1985 Honda Trx250 Fourtrax ATV? I took the transmission valise of and the gears fell out.Could some one find a diagram or sequence or something to help me put it rear legs together. Thanx
hey i have a ps2 slim and want to sell it at gamestop and was wondering rougly how much store credit they would give me. this is all that i want to sell:
ps2 black slim console it is in good condition
2 logitech sony licensed wireless controllers
2 wired dual shock controllers
8.5 v power supply
regular av cable
antena av cable
ps2 online start up disc
nba 2k6
dt racer
gran turismo 3
nascar 07
mx unleashed
ncaa 07
madden 08
nfl blitz 03
guitar hero 2
guitar hero aero smith
lego star wars one and two
star wars battlefront
3 copies of star wars battle front 2
liquid flame skin
8 mb memory card
well you get 45 for the system: thats all i def know
but all the sports games that are before 2009 and worth like $5 thats it
i would $100 some where around there
It takes years of early mornings and tireless work to take your place on the Olympic medal stand. Skip all that and get right to the good stuff as you experience all the majesty of the Winter Olympic Games. Feel the rush in 14 of the fastest events from the 2010 Games in Vancouver. Tackle the giant slalom, bobsled, downhill, snowboard cross, and more as you make an adrenaline-charged race to glory. Gear up for the games in lighthearted challenge modes, the first for an Olympics title. Then check world records online or try not to be the athlete left off the medal stand in four-player split-screen races.
In Medal of Honor: Infiltrator you're a single soldier, sent deep behind the lines to do the impossible -- infiltrate the enemy and take the battle right to them!
Additional Resources for: Medal of Honor Infiltrator Used, Pre-Played or For Rent
Call of Duty Modern Warfare 2 - Buy Online from GameXchange
Call of Duty Modern Warfare 2 - Buy Online from GameXchange
Buy your copy of Call of Duty Modern Warfare 2 from GameXchange. It is simple and secure to buy your game online. Beat the rush this Christmas and get your hands on the fastest selling game of the year Call of Duty Modern Warfare 2
Product Description Developer Infinity Ward brings you Modern Warfare 2, the long-awaited sequel to the best-selling shooter of all-time, Call of Duty 4: Modern Warfare.
Manufacturer's Description The call of duty needs answering once again, as the blockbusting first person shooter series returns to the modern day. A direct sequel to Call of Duty 4: Modern Warfare, you now play new character Sgt Gary "Roach" Sanderson. Your commander is "Soap" from the first game as you join a multinational anti-terrorist squad out to stop Russian ultra nationalists.
Many of the details on the game are still sketchy but it promises to feature an even more varied series of locales than the ever before, including a snowbound enemy camp that starts with a daredevil mountain climb across the ice before a stealthy infiltration goes awry and you have to run for your life by commandeering a snowmobile.
But that's just the single player mode - the multiplayer is expected to be even more ground-breaking than before, with new co-op options and even more rewards and perks for competitive play.
Key Features Call of Warfare: Stunning cinematic action, including new underwater missions, new gadgets such as the motion detector and new vehicles including snowmobiles and more. Rough guide: Massive globe-spanning adventure sees you travelling to the deserts of Afghanistan, the slums of Rio de Janerio and the wilderness of Russia. Bigger world: New larger levels allow you to tackle missions however you want: will you try a frontal assault or a more stealthy approach from another angle? Special co-op: New Special Forces mode will introduce two player co-operative play for the first time, in a series of non-story missions. Be the best: Competitive multiplayer is even bigger and better than before, with all-new rewards for everyone from raw recruits to the most experienced players. About the Developer: Infinity Ward After working on Medal of Honor: Allied Assault for EA, Infinity Ward's first game as their own company was fellow World War II title Call of Duty. Since then the California company has never had time to do anything else, as the ongoing series has become one of the best-selling of all time.
All our games are boxed complete unless stated otherwise and come complete with a free 3 month guarantee.
About the Author
Martin Roche
http://www.gamexchange.co.uk
GameXchange
What's the best Medal of Honor game?
I want your opinion on what you think the best Medal of Honor game is?
Medal of Honor
Medal of Honor: Underground
Medal of Honor: Allied Assault
Medal of Honor: Allied Assault - Breakthrough
Medal of Honor: Allied Assault - Spearhead
Medal of Honor: Frontline
Medal of Honor: Rising Sun
Medal of Honor: Infiltrator
Medal of Honor: Pacific Assault
Medal of Honor: European Assault
Medal of Honor: Heroes
Medal of Honor: Vanguard
Medal of Honor: Airborne
Medal of Honor: Heroes 2
By far the best ones are Allied Assault and Frontline. MOH Frontline is the best shooter ever made in my opinion. European Assault and Airborne shouldn't even be called world war 2 games because they have enemy soldiers in them that take 2-3 rockets to kill. They are just worthless, Sci-Fi, unrealistic games.
A beautiful island has become threatened by pollution. It's a good thing you're a member of the Earth Rescue Team and you're on the case! Heal the island by learning about and caring for the unique ecosystem of the island landscape. Heal wild animals, clean natural areas of pollution, and recycle the waste you find. 12 different wild animals are in need of your care, including lions and bears. And the local inhabitants need your help too - teach them greener habits for their village, including water conservation and recycling. You can calculate your own carbon footprint to understand your effect on the environment, and you can even help to solve a mystery!
In Petz Wild Animals Tigerz you take on the roles of Enzo & Ana, two apprentice animal trainers, who have just received two young tigers belonging to an endangered species from their grandfather. In order to take care of them, you will need to earn money while saving the family training agency from bankruptcy. As an apprentice trainer you will have to help trainers who have problems with their star animals all over the world. You will thus face some crazy situations and help them find solutions to perform! But be careful some of the people you will met may use bad training methods with their animals or do their best to close down your agency. Will you succeed in becoming good trainer? Will you create your own show with your tigers and make them symbols for the endangered species protection? The future of these Tigerz is up to you. Features:CareDevelop an unbreakable bond with two baby tigers as you feed, clean, play and even cuddle with them.What's your tiger's favorite food? Find out what makes them the happiest and you'll be rewarded.Better brushes and toys lead to happier animals, which help them when it comes time to perform for an audience.TrainingPlease the crowds in dazzling shows and use the money you earn to buy food, brushes and toys to better care for your tigers.Gain experience as a trainer and tour the world to help train all kinds of animals, including tigers, bears, elephants and dogs.Keep distractions to a minimum -- help your animals focus on their tricks for crowd-pleasing performances.
Additional Resources for: Petz Wild Animals: Tigerz Used, Pre-Played or For Rent
The suspects in this case have a million reasons to lie. You'll need your sharpest detective skills to unravel this interactive search-and-solve mystery for Nintendo DS. Investigate 12 potential heirs to find out who is the rightful owner of a million-dollar inheritance. Sleuth your way through 30 highly detailed scenes filled with more than 1,000 hidden objects. Use the DS Touch Screen and Stylus to uncover objects, dust for fingerprints, shine your flashlight, scan X-Rays, and more. Use the multiplayer option to look for clues together, or have a real-time competition to see who's got the sharpest mind.
Additional Resources for: Mystery Case Files: Million Heir Used, Pre-Played or For Rent
Mark Rothko
Childhood
Mark Rothko (Marcus Rothkowitz, Mark Rotkovich) was born in Dvinsk, Vitebsk Province, Russian Empire (now Daugavpils, Latvia). His father, Jacob Rothkowitz, was a pharmacist and an intellectual, who provided his children with a secular and political, rather than religious, upbringing. Unlike Jews in most cities of Czarist Russia, those in Dvinsk had been spared from violent outbreak of anti-Semitic pogroms. However, in an environment where Jews were often blamed for many of the evils that befell Russia, Rothko early childhood was plagued with fear.
Despite Jacob Rothkowitz's modest income, the family was highly educated, and able to speak Russian, Yiddish and Hebrew. Following Jacob's return to Orthodox Judaism, he sent Marcus, his youngest son, to the cheder at age 5, where he studied the Talmud although his elders had been educated in the public school system.
Emigration from Russia to the U.S.
Fearing that his sons were about to be drafted into the Czarist army, Jacob Rothkowitz emigrated from Russia to the United States, following the path of many other Jews who left Daugavpils in the wake of Cossack purges. These migrs included two of Jacob's brothers, who managed to establish themselves as clothing manufacturers in Portland, Oregon, a common profession among Eastern European immigrants. Marcus remained in Russia with his mother and elder sister Sonia. They joined Jacob and the elder brothers later, arriving at Ellis Island in the winter of 1913 after twelve days at sea. Jacob's death a few months later left the family without economic support. One of Marcus great aunts did unskilled labor, Sonia operated a cash register, while Marcus worked in one of his uncle warehouses, selling newspapers to employees.
Marcus started school in the United States in 1913, quickly accelerating from third to fifth grade, and completed the secondary level with honors at Lincoln High School in Portland, in June 1921 at the age of seventeen. He learned his fourth language, English, and became an active member of the Jewish community center, where he proved adept at political discussions. Like his father, Rothko was passionate about such issues as workers rights and women's right to contraception.
He received a scholarship to Yale based on academic performance, but it has been suggested that Yale only made this offer in order to lure Rothko friend, Aaron Director, with a similar proposal. After one year, the scholarship ran out and Rothko took menial jobs to support his studies.
Rothko found the "WASP" Yale community to be elitist and racist. He and Aaron Director started a satirical magazine, The Yale Saturday Evening Pest, which lampooned the school stuffy, bourgeois attitude. Following his second year, Rothko dropped out, and did not return until he was awarded an honorary degree forty-six years later.
Early career
In the autumn of 1923, Rothko found work in New York's garment district and took up residence on the Upper West Side. While visiting a friend at the Art Students League of New York, he saw students sketching a model. According to Rothko, this was the beginning of his life as an artist. Even his self-described "beginning" at the Art Students League of New York was not whole-hearted commitment; two months after he returned to Portland to visit his family, he joined a theater group run by Clark Gable wife, Josephine Dillon. Whatever his theatrical ability may have been, he did not have the appearance typically associated with successful commercial actors, and professional acting seemed an improbable career.
Returning to New York, Rothko briefly enrolled in the New School of Design, where one of his instructors was the artist Arshile Gorky. This was probably his first encounter with a member of the "avant-garde". That autumn, he took courses at the Art Students League of New York taught by still-life artist Max Weber, who was also a Russian Jew. It was due to Weber that Rothko began to see art as a tool of emotional and religious expression, and Rothko paintings from this era portray a Weberian influence.
Rothko circle
Rothko move to New York established him in a fertile artistic atmosphere. Modernist painters had shows in the New York galleries, and the city museums were an invaluable resource to foster a budding artist knowledge, experience and skills. Among those early influences were the works of the German Expressionists, the surrealist work of Paul Klee, and the paintings of Georges Rouault. In 1928, Rothko had his own showing with a group of young artists at the appropriately named Opportunity Gallery. His paintings included dark, moody, expressionist interiors, as well as urban scenes, and were generally well accepted among critics and peers. Despite modest success, Rothko still needed to supplement his income, and in 1929 he began giving classes in painting and clay sculpture at the Center Academy, where he remained as teacher until 1952. During this time, he met Adolph Gottlieb, who, along with Barnett Newman, Joseph Solman, Louis Schanker, and John Graham, was part of a group of young artists surrounding the painter Milton Avery, fifteen years Rothko senior. Avery stylized, natural scenes, utilizing a rich knowledge of form and color, would be a tremendous influence on Rothko. His own paintings, soon after meeting Avery, began to use similar subject matter and color, as in Rothko 1933/34 Bathers, or Beach Scene.
Rothko, Gottlieb, Newman, Solman, Graham, and their mentor, Avery, spent considerable time together, vacationing at Lake George and Gloucester, Massachusetts, spending their days painting and their evenings discussing art. During a 1932 visit to Lake George, Rothko met Edith Sachar, a jewelry designer, who he married on November 12. The following summer, Rothko first one-man show was held at the Portland Art Museum, consisting mostly of drawings and aquarelles, as well as the works of Rothko pre-adolescent students from the Center Academy. His family was unable to understand Rothko decision to be an artist, especially considering the dire economic situation of the Depression. Having suffered serious financial setbacks, the Rothkowitzes were mystified by Rothko seeming indifference to financial necessity; they felt he was doing his mother a disservice by not finding a more lucrative and realistic career.
First one-man show in New York
Returning to New York, Rothko had his first East Coast one-man show at the Contemporary Arts Gallery. He showed fifteen oil paintings, mostly portraits, along with some aquarelles and drawings. It was the oils that would capture the critics eye; Rothko use of rich fields of colors showed a master touch, and moved beyond the influence of Avery. In late 1935, Rothko joined with Ilya Bolotowsky, Ben-Zion, Adolph Gottlieb, Lou Harris, Ralph Rosenborg, Louis Schanker and Joseph Solman to form "The Ten" (Whitney Ten Dissenters), whose mission (according to a catalog from a 1937 Mercury Gallery show) was "to protest against the reputed equivalence of American painting and literal painting." Rothko's style was already evolving in the direction of his renowned later works, yet, despite this newfound exploration of color, Rothko turned his attention to another formal and stylistic innovation, inaugurating a period of surrealist paintings influenced by mythological fables and symbols. He was earning a growing reputation among his peers, particularly among the group who formed the Artists' Union. Begun in 1937, and including Gottlieb and Soloman, their plan was to create a municipal art gallery to show self-organized group exhibitions. The Artists' Union was a cooperative which brought together resources and talent of various artists to create an atmosphere of mutual admiration and self-promotion. In 1936, the group showed at the Galerie Bonaparte in France. Then, in 1938, a show was held at the Mercury Gallery, in direct defiance of the Whitney Museum, which the group regarded as having a provincial, regionalist agenda. It was also during this period that Rothko, like many artists, found employment with the Works Progress Administration, a labor relief agency created under Roosevelt New Deal in response to the economic crisis. As the Depression waned, Rothko continued on in government service, working for TRAP, an agency that employed artists, architects and laborers in the restoration and renovation of public buildings. Many other important artists were also employed by TRAP, including Avery, DeKooning, Pollock, Reinhardt, David Smith, Louise Nevelson, eight of the "Ten" artists of the dissenter group, and Rothko old teacher, Arshile Gorky.
Development of style
In 1936, Rothko began writing a book, never completed, about similarities in the art of children and the work of modern painters. According to Rothko, the work of modernists, influenced by primitive art, could be compared to that of children in that "child art transforms itself into primitivism, which is only the child producing a mimicry of himself." In this manuscript, he observed that "the fact that one usually begins with drawing is already academic. We start with color."
The modernist artist, like the child and the primitive by whom he is influenced, expresses an innate feeling for form that is, in the best and most universal work, expressed without mental interference. It is a physical and emotional, non-intellectual experience. Rothko was using fields of color in his aquarelles and city scenes, and his subject matter and form at this time had become non-intellectual.
Rothko's work matured from representation and mythological subjects into rectangular fields of color and light, that later culminated or self-destructed in his final works for the Rothko Chapel. However, between the primitivist and playful urban scenes and aquarelles of the early period, and the late, transcendent fields of color, was a period of transition. It was a rich and complex milieu which included two important events in Rothko life: the onset of World War II, and his reading of Friedrich Nietzsche.
Maturity
Rothko separated from his wife, Edith Sachar, in the summer of 1937, following Edith increased success in the jewelry business. Rothko helped with his wife's business, and did not enjoy it. At this time, Rothko was, in comparison, a financial failure. He and Sachar reconciled several months later, yet their relationship remained tense. On February 21, 1938, Rothko finally became a citizen of the United States, prompted by fears that the growing Nazi influence in Europe might provoke sudden deportation of American Jews.
In a related political development, following the Hitler-Stalin Pact of 1939, Rothko, along with Avery, Gottlieb, and others, left the American Artists Congress in order to dissociate themselves from the Congress alignment with radical Communism. In June, Rothko and a number of other artists formed the Federation of Modern Painters and Sculptors. Their aim was to keep their art free from political propaganda. A rise of Nazi sympathy in the United States heightened Rothko's fears of anti-Semitism, and in January 1940, he abbreviated his name from "Marcus Rothkowitz" to "Mark Rothko". The name "Roth," a common abbreviation, had become, as a result of its commonality, identifiably Jewish, therefore he settled upon "Rothko".
Inspiration from mythology
Fearing that modern American painting had reached a conceptual dead end, Rothko was intent upon exploring subjects other than urban and natural scenes. He sought subjects that would complement his growing concern with form, space, and color. The world crisis of war lent this search an immediacy, because he insisted that the new subject matter be of social impact, yet able to transcend the confines of current political symbols and values. In his essay, "The Romantics Were Prompted," published in 1949, Rothko argued that the "archaic artist ... found it necessary to create a group of intermediaries, monsters, hybrids, gods and demigods" in much the same way that modern man found intermediaries in Fascism and the Communist Party. For Rothko, "without monsters and gods, art cannot enact a drama."
Rothko use of mythology as a commentary on current history was not novel. Rothko, Gottlieb, and Newman read and discussed the works of Freud and Jung, in particular their theories concerning dreams and the archetypes of the collective unconscious, and understood mythological symbols as images that refer to themselves, operating in a space of human consciousness that transcends specific history and culture. Rothko later said his artistic approach was "reformed" by his study of the "dramatic themes of myth." He apparently stopped painting altogether for the length of 1940, and read Freud Interpretation of Dreams and Frazer Golden Bough.
Influence of Nietzsche
Rothko new vision would attempt to address modern man spiritual and creative mythological requirements. The most crucial philosophical influence on Rothko in this period was Friedrich Nietzsche The Birth of Tragedy. Nietzsche claimed that Greek tragedy had the function of the redemption of man from the terrors of mortal life. The exploration of novel topics in modern art ceased to be Rothko goal; from this point on, his art would bear the ultimate aim of relieving modern man spiritual emptiness. He believed that this "emptiness" was created partly by the lack of a mythology, which could, as described by Nietzsche,"address... the growth of a child mind and - to a mature man his life and struggles".
Rothko believed that his art could free the unconscious energies previously liberated by mythological images, symbols, and rituals. He considered himself a "mythmaker," and proclaimed "the exhilarated tragic experience,is for me the only source of art."
Many of his paintings of this period contrast barbaric scenes of violence with those of civilized passivity, with imagery drawn primarily from Aeschylus Oresteia trilogy. In his 1942 painting, The Omen of the Eagle, the archetypal images of, in Rothko words, "man, bird, beast and tree ... merge into a single tragic idea." The bird, an eagle, was not without contemporary historical relevance, as both the United States and Germany (in its claim to inheritance of the Holy Roman Empire) used the eagle as a national symbol. Rothko cross-cultural, trans-historical reading of myth perfectly addresses the psychological and emotional roots of the symbol, making it universally available to anyone who might wish to see it. A list of the titles of the paintings from this period is illustrative of Rothko use of myth: Antigone, Oedipus, The Sacrifice of Iphigenia, Leda, The Furies, Altar of Orpheus. Judeo-Christian imagery is evoked: Gethsemane, The Last Supper, Rites of Lilith, as are Egyptian (Room in Karnak) and Syrian (The Syrian Bull). Soon after the war, Rothko felt his titles were limiting the larger, transcendent aims of his paintings, and so removed them altogether.
"Mythomorphic" Abstractionism
At the root of Rothko and Gottlieb presentation of archaic forms and symbols as subject matter illuminating modern existence had been the influence of Surrealism, Cubism, and abstract art. In 1936, Rothko attended two exhibitions at the Museum of Modern Art, "Cubism and Abstract Art," and "Fantastic Art, Dada and Surrealism," which greatly influenced his celebrated 1938 Subway Scene.
In 1942, following the success of shows by Ernst, Mir, Tanguy, and Salvador Dal, who had immigrated to the United States because of the war, Surrealism took New York by storm. Rothko and his peers, Gottlieb and Newman, met and discussed the art and ideas of these European pioneers, especially those of Mondrian. They began to regard themselves as heirs to the European avant-garde.
With mythic form as a catalyst, they would merge the two European styles of Surrealism and abstraction. As a result, Rothko work became increasingly abstract; perhaps ironically, Rothko himself described the process as being one toward "clarity."
New paintings were unveiled at a 1942 show at Macy department store in New York City. In response to a negative review by the New York Times, Rothko and Gottlieb issued a manifesto (written mainly by Rothko) which stated, in response to the Times critic self-professed "befuddlement" over the new work,
We favor the simple expression of the complex thought. We are for the large shape because it has the impact of the unequivocal. We wish to reassert the picture plane. We are for flat forms because they destroy illusion and reveal truth.
Rothko's vision of myth as a replenishing resource for an era of spiritual void had been set in motion decades before, by his reading of Carl Jung, T. S. Eliot, James Joyce and Thomas Mann, among others. Unlike his predecessors, Rothko would, in his later period, develop his philosophy of the tragic ideal into the realm of pure abstraction. He thereby questioned the possibility for mankind to transform a cradle of imagery into a new set of images, no longer dependent on tribal, archaic, and religious mythologies the very symbols Rothko had utilized and struggled with during his middle period.
Break with Surrealism
On June 13, 1943, Rothko and Sachar separated again. Rothko suffered a long depression following their divorce. Thinking that a change of scenery might help, Rothko returned to Portland. From there he traveled to Berkeley, where he met artist Clyfford Still, and the two began a close friendship. Still deeply abstract paintings would be of considerable influence on Rothko later works. In the autumn of 1943, Rothko returned to New York, where he met noted collector Peggy Guggenheim. Her assistant, Howard Putzel, convinced Guggenheim to show Rothko in her The Art of This Century Gallery. Rothko one-man show at Guggenheim's gallery, in late 1945, resulted in few sales (prices ranging from $150 to $750), and in less-than-favorable reviews. During this period, Rothko had been stimulated by Still abstract landscapes of color, and his style shifted away from surrealism. Rothko's experiments in interpreting the unconscious symbolism of everyday forms had run their course. His future lay with abstraction:
I insist upon the equal existence of the world engendered in the mind and the world engendered by God outside of it. If I have faltered in the use of familiar objects, it is because I refuse to mutilate their appearance for the sake of an action which they are too old to serve, or for which perhaps they had never been intended. I quarrel with surrealists and abstract art only as one quarrels with his father and mother; recognizing the inevitability and function of my roots, but insistent upon my dissent; I, being both they, and an integral completely independent of them.
Rothko's 1945 masterpiece, "Slow Swirl at Edge of Sea" illustrates his newfound propensity towards abstraction. Sometimes it is interpreted as a meditation on Rothko courtship of his second wife, Mary Ellen Beistle, who he met in 1944, and married in the spring of 1945. The painting presents two humanlike forms embraced in a swirling, floating atmosphere of shapes and colors, in subtle grays and browns. The rigid rectangular background foreshadows Rothko later experiments in pure color. The painting was completed, not coincidentally, in the year the Second World War ended.
Despite the abandonment of his "Mythomorphic Abstractionism" (as described by ARTnews), Rothko would still be recognized by the public primarily for his "Surrealist" works, for the remainder of the 1940s. The Whitney Museum included them in their annual exhibit of Contemporary Art from 1943 to 1950.
Rothko's "multiforms"
The year 1946 saw the creation of Rothko transitional "multiform" paintings. In viewing the catalogue raisonn, one can recognize the gradual metamorphosis from surrealistic, myth-influenced paintings of the early part of the decade to the highly abstract, Clyfford Still-influenced forms of pure color. The term "multiform" has been applied by art critics; this word was never used by Rothko himself, yet it is an accurate description of these paintings. Several of them, including No. 18 (1948) and Untitled (also 1948), are masterpieces in their own right. Rothko himself described these paintings as possessing a more organic structure, and as self-contained units of human expression. For Rothko, these blurred blocks of various colors, devoid of landscape or human figure, let alone myth and symbol, possessed their own life force. They contained a "breath of life" he found lacking in most figurative painting of the era. This new form seemed filled with possibility, whereas his experimentation with mythological symbolism had become a tired formula, in much the same way as he viewed his late 1930 experiments in urban settings. The "multiforms" brought Rothko to a realization of his mature, signature style, and was the only style Rothko would never fully abandon prior to his death.
Rothko, in the middle of a crucial period of transition, had been impressed by Clyfford Still abstract fields of color, which were influenced in part by the landscapes of Still native North Dakota. In 1947, during a summer semester teaching at the California School of Fine Art, Rothko and Still flirted with the idea of founding their own curriculum, and they realized the idea in New York in the following year. Named "The Subjects of the Artists School," they employed David Hare and Robert Motherwell, among others. Though the group was short-lived and separated later in the same year, the school was the center of a flurry of activity in contemporary art. In addition to his teaching experience, Rothko began to contribute articles to two new art publications, "Tiger Eye" and "Possibilities". Using the forums as an opportunity to assess the current art scene, Rothko also discussed in detail his own artwork and philosophy of art. These articles reflect the elimination of figurative elements from his work. He described his new method as "unknown adventures in an unknown space," free from "direct association with any particular, and the passion of organism."
In 1949, Rothko became fascinated by Matisse Red Studio, acquired by the Museum of Modern Art that year. He later credited it as a key source of inspiration for his later abstract paintings.
Late period
Soon, the "multiforms" developed into the signature style; by early 1949 Rothko exhibited these new works at the Betty Parsons Gallery. For critic Harold Rosenberg, the paintings were nothing short of a revelation. Rothko had, after painting his first "multiform," secluded himself to his home in East Hampton on Long Island. He invited only a select few, including Rosenberg, to view the new paintings. The discovery of his definitive form came at a period of great distress to the artist; his mother Kate died in October 1948. It was at some point during that winter that Rothko happened upon the striking symmetrical rectangular blocks of two to three opposing or contrasting, yet complementary, colors. Additionally, for the next seven years, Rothko painted in oil only on large canvases with vertical formats. Very large-scale designs were used in order to overwhelm the viewer, or, in Rothko words, to make the viewer feel "enveloped within" the painting. For some critics, the large size was an attempt to make up for a lack of substance. In retaliation, Rothko stated:
I realize that historically the function of painting large pictures is painting something very grandiose and pompous. The reason I paint them, however . . . is precisely because I want to be very intimate and human. To paint a small picture is to place yourself outside your experience, to look upon an experience as a stereopticon view or with a reducing glass. However you paint the larger picture, you are in it. It isn something you command!
He even went so far as to recommend that a viewer position themselves as little as 18 inches away from the canvas so that the viewer might experience a sense of intimacy, as well as awe, a transcendence of the individual, and a sense of the unknown.
As Rothko achieved success, he became increasingly protective of his works, turning down several potentially important sales and exhibition opportunities.
A picture lives by companionship, expanding and quickening in the eyes of the sensitive observer. It dies by the same token. It is therefore a risky and unfeeling act to send it out into the world. How often it must be permanently impaired by the eyes of the vulgar and the cruelty of the impotent who would extend the affliction universally!
Mark Rothko
Again, Rothko aims, in some critics and viewers estimation, exceeded his methods. Many of the abstract expressionists exhibited pretensions for something approximating a spiritual experience, or at least an experience that exceeded the boundaries of the purely aesthetic. In later years, Rothko emphasized the spiritual aspect of his artwork, a sentiment that would culminate in the construction of the Rothko Chapel.
Many of the "multiforms" and early signature paintings display an affinity for bright, vibrant colors, particularly reds and yellows, expressing energy and ecstasy. By the mid 1950 however, close to a decade after the completion of the first "multiforms," Rothko began to employ dark blues and greens; for many critics of his work this shift in colors was representative of a growing darkness within Rothko personal life.
The general method for these paintings was to apply a thin layer of binder mixed with pigment directly onto uncoated and untreated canvas, and to paint significantly thinned oils directly onto this layer, creating a dense mixture of overlapping colors and shapes. His brush strokes were fast and light, a method he would continue to use until his death. His increasing adeptness at this method is apparent in the paintings completed for the Chapel. With a total lack of figurative representation, what drama there is to be found in a late Rothko is in the contrast of colors, radiating, as it were, against one another. His paintings can then be likened to a sort of fugal arrangement: each variation counterpoised against one another, yet all existing within one architectonic structure.
Rothko used several original techniques that he tried to keep secret even from his assistants. Electron microscopy and ultraviolet analysis conducted by the MOLAB showed that he employed natural substances such as egg and glue, as well as artificial materials including acrylic resins, phenol formaldehyde, modified alkyd, and others . One of his objectives was to make the various layers of the painting dry quickly, without mixing of colors, such that he could soon create new layers on top of the earlier ones.
European travels
Rothko and his wife visited Europe for five months in early 1950. The last time he had been in Europe was during his childhood in Latvia, at that time part of Russia. Yet he did not return to his motherland, preferring to visit the important museums of England, France and Italy. He much admired European art, and he visited the major museums of Paris. Besides viewing many paintings, the architecture and the music of Europe left a deep impression on Rothko. The frescoes of Fra Angelico in the monastery of San Marco at Florence most impressed him. Angelico intimately bright tempera frescoes magnificently contrast with the grandeur and monastic serenity of the surrounding architecture. Certainly the spirituality and concentration on light appealed to Rothko sensibilities, as did Angelico economic circumstances, which Rothko saw as similar to his own, having always been forced to struggle to exist as an artist.
Of Angelico, Rothko stated "As an artist you have to be a thief and steal a place for yourself on the rich man wall." He felt he was still struggling, despite some promising developments, including the sale of a painting for one thousand dollars to Mrs. John D. Rockefeller III and the purchase of "Number 10" (1950) for the Museum of Modern Art.
Rothko had one-man shows at the Betty Parsons Gallery in 1950 and 1951, and at other galleries across the world, including Japan, So Paulo and Amsterdam. The 1952 "Fifteen Americans" show curated by Dorothy Canning Miller at the Museum of Modern Art formally heralded the abstract artists, including works by Jackson Pollock and William Baziotes. It also created a dispute between Rothko and Barnett Newman, after Newman accused Rothko of having attempted to exclude him from the show. Growing success as a group led to infighting, and claims to supremacy and leadership. When "Fortune" magazine named a Rothko painting as a good investment, Newman and Still, out of jealousy, branded him a sell-out, secretly possessing bourgeois aspirations. Still wrote to Rothko to request the paintings he had given Rothko over the years. Rothko was deeply depressed by his former friends jealousy.
During the 1950 Europe trip, Rothko's wife became pregnant. On December 30, when they were back in New York, she gave birth to a daughter, Kathy Lynn, called "Kate" in honor of Rothko mother.
Reactions to his own increasing success
Shortly thereafter, due to the Fortune magazine plug and further purchases by clients, Rothko financial situation began to improve. In addition to sales of paintings, he also had money from his teaching position at Brooklyn College. In 1954, he exhibited in a solo show at the Art Institute of Chicago, where he met art dealer Sidney Janis, who also represented Pollock and Franz Kline. Their relationship proved mutually beneficial.
Despite his fame, Rothko felt a growing personal seclusion, and a sense of being misunderstood as an artist. He feared that people purchased his paintings simply out of fashion, and that the true purpose of his work was not being grasped by collectors, audiences or critics. He wanted his paintings to move beyond abstraction, as well as beyond classical art. For Rothko, the paintings were objects that possessed their own form and potential, and therefore, must be encountered as such. Sensing the futility of words in describing this decidedly non-verbal aspect of his work, Rothko abandoned all attempts at responding to those that might inquire after its meaning and purpose, stating finally that silence is "so accurate." His paintings "surfaces are expansive and push outward in all directions, or their surfaces contract and rush inward in all directions. Between these two poles you can find everything I want to say."
He began to insist that he was not an abstractionist, and that such a description was as inaccurate as labeling him a great colorist. His interest was:
only in expressing basic human emotions tragedy, ecstasy, doom, and so on. And the fact that a lot of people break down and cry when confronted with my pictures shows that I can communicate those basic human emotions . . . The people who weep before my pictures are having the same religious experience I had when I painted them. And if you, as you say, are moved only by their color relationship, then you miss the point.
For Rothko, color is "merely an instrument." The "multiforms" and the signature paintings are, in essence, the same expression of "basic human emotions," as his surrealistic mythological paintings, albeit in a more pure form. What is common among these stylistic innovations is a concern for "tragedy, ecstasy and doom." Rothko comment on viewers breaking down in tears before his paintings that may have convinced the De Menils to construct the Rothko Chapel. Whatever Rothko feeling about the audience or the critical establishment interpretation of his work, it is apparent that, by 1958, the spiritual expression he meant to portray on canvas was growing increasingly dark. His bright reds, yellows and oranges were subtly transformed into dark blues, greens, grays and blacks.
Seagram Murals / Four Seasons Restaurant artistic commission
In 1958, Rothko was awarded the first of two major mural commissions that proved both rewarding and frustrating. The beverage company Joseph Seagram and Sons had recently completed their new building on Park Avenue, designed by architects Mies Van der Rohe and Philip Johnson. Rothko agreed to provide paintings for the building new luxury restaurant, The Four Seasons.
For Rothko, this commission presented a new challenge for it was the first time he was required not only to design a coordinated series of paintings, but to produce an artwork space concept for a large, specific interior. Over the following three months, Rothko completed forty paintings, three full series in dark red and brown. He altered his horizontal format to vertical to complement the restaurant vertical features: columns, walls, doors and windows.
The following June, Rothko and his family again traveled to Europe. While on the SS Independence he disclosed to John Fischer, publisher of Harper's, that his true intention for the Seagram murals was to paint "something that will ruin the appetite of every son-of-a-bitch who ever eats in that room. If the restaurant would refuse to put up my murals, that would be the ultimate compliment. But they won. People can stand anything these days."
While in Europe, the Rothkos traveled to Rome, Florence, Venice and Pompeii. In Florence, he visited the library at San Lorenzo, to see first-hand the library Michelangelo room, from which he drew further inspiration for the murals. He remarked that the "room had exactly the feeling that I wanted ... it gives the visitor the feeling of being caught in a room with the doors and windows walled-in shut." Following the trip to Italy, the Rothkos voyaged to Paris, Brussels, Antwerp and Amsterdam, before returning to the United States.
Once back in New York, Rothko and wife Mell visited the near-completed Four Seasons restaurant. Upset with the restaurant dining atmosphere, which he considered pretentious and inappropriate for the display of his works, Rothko immediately refused to continue the project, and returned the commission cash advance to the Seagram and Sons Company. Seagram had intended to honor Rothko's emergence to prominence through his selection, and his breach of contract and public expression of outrage were unexpected.
Rothko kept the commissioned paintings in storage until 1968. Given that Rothko had known in advance about the luxury decor of the restaurant and the social class of its future patrons, the exact motives for his abrupt repudiation remain mysterious. Rothko never fully explained his conflicted emotions over the incident, which exemplified his temperamental personality. The final series of Seagram Murals was dispersed and now hangs in three locations: London Tate Modern, Japan Kawamura Memorial Museum and the National Gallery of Art in Washington, D.C.
Rising prominence in the United States
Rothko first completed space was created in the Phillips Collection in Washington, D.C., following the purchase of four paintings by collector Duncan Phillips. Rothko fame and wealth had substantially increased; his paintings began to sell to notable collectors, including the Rockefellers. In January 1961, Rothko sat next to Joseph Kennedy at John F. Kennedy inaugural ball. Later that year, a retrospective of his work was held at the Museum of Modern Art, to considerable commercial and critical success. In spite of this newfound notoriety, the art world had already turned its attention from the now pass abstract expressionists to the "next big thing", Pop Art, particularly the work of Warhol, Lichtenstein, and Rosenquist.
Rothko labeled Pop-Art artists "charlatans and young opportunists", and wondered aloud during a 1962 exhibition of Pop Art, "are the young artists plotting to kill us all?" On viewing Jasper Johns' flags, Rothko said, "we worked for years to get rid of all that." It was not that Rothko could not accept being replaced, so much as an inability to accept what was replacing him. He found it valueless, though it received much admiration as collectors sold off their Rothkos, Newmans and Gottliebs and replaced them with Rauschenbergs, and staged retrospectives of artists then in their mid-twenties.
Rothko received a second mural commission project, this time a wall of paintings for the penthouse of Harvard University Holyoke Center. He made twenty-two sketches, from which five murals were completed a triptych and two wall paintings. Harvard President Nathan Pusey, following an explanation of the religious symbology of the Triptych, had the paintings hung in January 1963, and later shown at the Guggenheim. During installation, Rothko found the paintings to be compromised by the room lighting. Despite the installation of fiberglass shades, the paintings were removed and, having been weakened by sunlight, were stored in a dark room. As with the Seagram Mural, the Harvard Mural would remain incomplete.
On August 31, 1963, Mell gave birth to a second child, Christopher. That autumn, Rothko signed with the Marlborough Gallery for sales of his work outside the United States. Stateside, he continued to sell the artwork directly from his studio. Bernard Reis, Rothko financial advisor, was also, unbeknownst to the artist, the Gallery accountant and, together with his co-workers, were later responsible for one of art history largest scandals.
The Rothko Chapel
The Rothko Chapel is located adjacent to the Menil Collection and The University of St. Thomas in Houston, Texas. The building is small, windowless, and unassuming. It is a geometric, "postmodern" structure, located in a turn-of-the-century middle-class Houston neighborhood. The Chapel, the Menil Collection, and the nearby Cy Twombly gallery were funded by Texas oil millionaires John and Dominique de Menil.
In 1964, Rothko moved into his last New York studio at 157 East 69th Street, equipping the studio with pulleys carrying large walls of canvas material to regulate light from a central cupola, to simulate lighting he planned for the Rothko Chapel. Despite warnings about the difference in light between New York and Texas, Rothko persisted with the experiment, setting to work on the canvases. Rothko told friends he intended the Chapel to be his single most important artistic statement. He became considerably involved in the layout of the building, insisting that it feature a central cupola like that of his studio. Architect Philip Johnson, unable to compromise with Rothko vision, left the project in 1967, and was replaced with Howard Barnstone and Eugene Aubry. The architects frequently flew to New York to consult, and on one occasion brought with them a miniature of the building for Rothko's approval.
For Rothko, the Chapel was to be a destination, a place of pilgrimage far from the center of art (in this case, New York) where seekers of Rothko newly "religious" artwork could journey. This implied an already sympathetic audience in an increasingly indifferent postmodernist art market. Initially, the Chapel, now non-denominational, was to be specifically Roman Catholic, and during the first three years of the project (196467) Rothko believed it would remain so. Thus Rothko design of the building and the religious implications of the paintings were inspired by Roman Catholic art and architecture. Its octagonal shape is based on the Byzantine church of St. Maria Assunta, and the format of the triptychs is based on paintings of the Crucifixion.
It was an odd commission for a secular Jew. However, the De Menils believed the universal "spiritual" aspect of Rothko work would complement the elements of Roman Catholicism. Rothko willingness may have been related to a sense of persecution he felt from the art world, in the years up to and including the Chapel. What is clear is that the Chapel paintings are the nadir of "darkness and impenetrability" that viewers increasingly encountered in his work in the late 1950 and early 1960.
Rothko painting technique required considerable physical stamina that the ailing artist was no longer able to muster. To create the paintings he envisioned, Rothko was forced to hire two assistants to apply the chestnut-brown paint in quick strokes of several layers: "brick reds, deep reds, black mauves." On half of the works, Rothko applied none of the paint himself, and was for the most part content to supervise the slow, arduous process. He felt the completion of the paintings to be "torment" and the inevitable result was to create "something you don want to look at."
The Chapel is the culmination of six years of Rothko life and represents his gradually growing concern for the transcendent. For some, to witness these paintings is to submit one self to a spiritual experience, which, through its transcendence of subject matter, approximates that of consciousness itself. It forces one to approach the limits of experience and awakens one to the awareness of one own existence. For others, the Chapel houses 14 large paintings whose dark, nearly impenetrable surfaces represent hermeticism and self-absorption.
The Chapel paintings consist of a monochrome triptych in soft brown on the central wall (three 5-by-15-foot panels), and a pair of triptychs on the left and right made of opaque black rectangles. Between the triptychs are four individual paintings (11 by 15 feet each), and one additional individual painting faces the central triptych from the opposite wall. The effect is to surround the viewer with massive, imposing visions of darkness. Despite its basis in religious symbolism (the triptych) and less-than-subtle imagery (the crucifixion), the paintings are difficult to attach specifically to traditional Christian symbolism, and may act on the viewers subliminally. Active spiritual or aesthetic inquiry may be elicited from the viewer in the same way as a religious icon having specific symbolism. In this way, Rothko erasure of symbols both removes and creates barriers to the work.
As it turned out, these works would be his final artistic statement to the world. They were finally unveiled at the Chapel opening in 1971. Rothko never saw the completed Chapel and never installed the paintings. On February 28, 1971, at the dedication, Dominique De Menil said, "We are cluttered with images and only abstract art can bring us to the threshold of the divine," noting Rothko courage in painting what might be called "impenetrable fortresses" of color. The drama for many critics of Rothko work is the uneasy position of the paintings between, as Chase notes, "nothingness or vapidity" and "dignified ute icons offering he only kind of beauty we find acceptable today."
Suicide and aftermath
In the spring of 1968, Rothko was diagnosed with a mild aneurysm (tissue weakness that can lead to instant death) of the aorta, a result of his chronic high blood pressure. Ignoring doctor orders, Rothko continued to drink and smoke heavily, avoided exercise, and maintained an unhealthy diet. However, he did follow physician advice not to paint pictures larger than a yard in height, and turned his attention to smaller, less physically strenuous formats, including acrylics on paper. Meanwhile, Rothko's marriage had become increasingly troubled, and his poor health and impotence resulting from the aneurysm compounded his feeling of estrangement in the relationship. Rothko and his wife Mell separated on New Year Day 1969, and he moved into his studio.
On February 25, 1970, Oliver Steindecker, Rothko assistant, found the artist in his kitchen, lying dead on the floor in front of the sink, covered in blood. He had sliced his arms with a razor found lying at his side. During autopsy it was discovered he had also overdosed on anti-depressants. He was 66 years old. The Seagram Murals on display at the Tate Gallery arrived in London on the very day of his suicide.
Shortly before his death, Rothko and his financial advisor, Bernard Reis, had created a foundation intended to fund "research and education" that would receive the bulk of Rothko work following his death. Reis later sold the paintings to the Marlborough Gallery at substantially reduced values, and then split the subsequent profits from sales to customers with Gallery representatives. In 1971, Rothko children filed a lawsuit against Reis, Morton Levine, and Theodore Stamos, the executors of his estate, over the sham sales. The lawsuit continued for more than 10 years. In 1975, the defendants were found liable for negligence and conflict of interest, were removed as executors of the Rothko estate by court order, and, along with Marlborough Gallery, were required to pay a $9.2 million damages judgment to the estate. This amount represents merely a very small fraction of the eventual vast financial value achieved since then for collectors and exhibitors of the numerous Rothko works produced in his lifetime.
Rothko's remains were first buried in East Marion Cemetery on the North Fork of Long Island, New York, in a plot belonging to Stamos, an artist who had been a friend of Rothko. Beginning in 2006, Rothko's children, Dr. Kate Rothko Prizel, and her brother, Christopher Rothko, sought to disinter Rothko's remains and reinter them, together with his wife's remains, in Sharon Gardens in Kensico Cemetery in Valhalla, New York. In April 2008, Justice Arthur G. Pitts of the New York State Supreme Court agreed to permit the transfer of Rothko's remains. The plan was approved by Georgianna Savas, executor of the estate of Stamos.
Legacy
The settlement of his estate became the subject of the famous Rothko Case.
In early November, 2005, Rothko's 1953 oil on canvas painting, Homage to Matisse, broke the record selling price of any post-war painting at a public auction, at US$ 22.5 million dollars.
In May 2007, Rothko's 1950 painting White Center (Yellow, Pink and Lavender on Rose), broke this record again, selling at US$ 72.8 million dollars at Sotheby's New York. The painting was sold by philanthropist David Rockefeller, who attended the auction.
A previously unpublished manuscript by Rothko about his philosophies on art, entitled The Artist's Reality, has been edited by his son, Christopher Rothko, and was published by Yale University Press in 2006.
'Red', a play based on Rothko, written by John Logan, opened at the Donmar Warehouse, London, on December 3, 2009. The play centers around the period of development of the Seagram Murals. Alfred Molina plays Rothko. It is directed by the Donmar's Artistic Director Michael Grandage.
Beginning March 14, 2010, 'Red' will move to the John Golden Theater on Broadway in New York City with the same star and director.
References
^ Stigler, Stephen M., "Aaron Director Remembered". 48 J. Law and Econ. 307, 2005.
^ PORT
^ Mark Rothko by Weiss et al., p262, http://books.google.com/books?id=tkHi9AFiLcwC&pg=RA1-PA262&dq=stand+close+Rothko&ei=MG4OSNnZOojYyATQxNS1Ag&sig=dUdDgCWi-tgcmAl3H7sGPGBiL1M#PRA1-PA262,M1
^ Abstract Expressionism, by Barbara Hess, Taschen, 2005, pg 42
^ Jane Qiu. Nature 456, 447 (27 November 2008) | doi:10.1038/456447a; Published online 26 November 2008, http://www.nature.com/nature/journal/v456/n7221/full/456447a.html
^ Tate Modern, Rothko Murals retrieved October 4 2008
^
^ (case cite 372 N.E.2d 291)
^ Rothko Kin Sue to Transfer His Remains
^ 38 Years After Artist Suicide, His Remains Are on the Move
^ Rothko's Remains to Be Moved, ARTINFO, April 16, 2008, http://www.artinfo.com/news/story/27350/rothkos-remains-to-be-moved/, retrieved 2008-04-23
Chave, Anne. Mark Rothko, 1903-1970: A Retrospective. New Haven: Yale University Press, 1989.
Breslin, J.E.B. Mark Rothko - A Biography, Chicago, London, University of Chicago Press, 1993.
Rothko, Mark (1999). The Individual and the Social. In Harrison, Charles & Paul Wood (Eds.), Art in Theory 1900-1990 An Anthology of Changing Ideas (563-565). Malden, Massachusetts: Blackwell Publishers, Ltd.
Marika Herskovic, American Abstract Expressionism of the 1950s An Illustrated Survey, (New York School Press, 2003.) ISBN 0-9677994-1-4
Bibliography
Dore Ashton, About Rothko, Oxford University Press, 1983.
John Gage, Barbara Novak & Brian O'Doherty, Eric Michaud, Jeffrey Weiss, Rothko, Musee d'art moderne de la ville de Paris, 1999.
Mark Rothko 1903-1970. Tate Gallery Publishing, 1987.
David Anfam, Mark Rothkohe Works on Canvas: A Catalogue Raisonne, Yale University Press, 1998.
Mordechai Omer and Christopher Rothko (eds.), Mark Rothko. Tel Aviv Museum of Art, 2007.
External links
Wikiquote has a collection of quotations related to: Mark Rothko
Wikimedia Commons has media related to: Mark Rothko
Mark Rothko exhibition at Tate Modern, London, September 2008 - February 2009 includes curator interview
Press reviews:
The Times (includes video)
The Times, a second Times review
The Observer
The Independent
The Telegraph
National Gallery web feature on Mark Rothko includes an overview of Rothko's career, numerous examples of his art, a biography of the artist
Interview with Bernard Braddon and Sidney Schectman Conducted by Avis Berman, New York City, New York, 1981 October 9. Smithsonian Institution Archives of American Art (Braddon & Schectman were owners of the Mercury Gallery which exhibited the works of the Ten in the 1930s).
The Rothko Chapel in Houston, Texas, is dedicated to Rothko paintings and non-denominational worship
Mark Rothko's Gravesite
ArtCyclopedia contains links to galleries and museums with Rothko pieces and articles on Rothko.
Essay on Mark Rothko - in Examinations Archives
Jackson Pollock & Mark Rothko video screener
Guardian slideshow including pictures of works and photograph of the artist
Mark Rothko Web Portal The Art Story Artist Information on Rothko
Independent slideshow has several works
BBC's Power of Art The documentary series Simon Schama's Power of Art featured Mark Rothko.
v d e
Works by Mark Rothko
White Center (Yellow, Pink and Lavender on Rose) (1950) Four Darks in Red (1958) No. 14 (1960) Untitled (Black on Grey) (1970)
Categories: 1903 births | 1970 deaths | American painters | American printmakers | Abstract expressionist artists | Art Students League of New York alumni | Artists who committed suicide | Jewish painters | Jewish American artists | Latvian artists | Latvian-American Jews | People from Daugavpils | People from Livonia | Naturalized citizens of the United States | People from Portland, Oregon | Suicides by sharp instrument | Drug-related suicides in New YorkHidden categories: Articles needing additional references from February 2010 | All articles needing additional references About the Author
I am a professional editor from China Suppliers
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Marbles move to the next level with Kororinpa: Marble Mania. Roll a ball around a maze using the Wii Remote to tilt and rotate the world, and make sure to get to the goal. Unlock special marbles and hidden stages and collect crystals as you wind your way through the mazes. Over 40 diverse stages pack the game, from neon lit cities to magical forests. Select your marble from over 20 different variations with different control, playability, look, and feel. Relish in the full 3D control as you tip the world over on its side or even completely upside-down!
Sudoku Mania
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Sudoku Mania is a reason for portable puzzle fiends to rejoice! The puzzle sensation makes its debut on the Nintendo DS, with exclusive features not found on any other console. With its time saving Touch Screen control and infinite number of puzzles this is the version of the classic puzzle game you'll want to take everywhere with you. Pick up where you left off with the puzzle saving feature
Sudoku & Kakuro Unlimited - the ultimate puzzle collection is deceptively simple, incredibly fun and remarkably addictive. This mammoth collection of Sudoku and Kakuro puzzles are designed to satisfy players of all skill levels, no math skills required! If you are addicted to puzzles, you will want to check out Unlimited Sudoku Mania!
SUDOKU MANIA
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Platform: WINDOWS 98/ME/2000/XP Publisher: SELECTSOFT GAMES Packaging: JEWEL CASE Rating: EVERYONE OVER 300000 SUDOKU PUZZLES! The hottest craze to sweep the globe Sudoku! This is the incredibly addicting numbers puzzle game you've heard all about! Everyone is hooked! A game of logic and reasoning with no math skills required. Simple to learn yet a lifetime to master!UNLIMITED PUZZLE PRODUCER!You can generate NEW additional puzzles on the fly.PENCIL NOTES!Easily enter Pencil Notes a popular note-taking method for solving the puzzle.2 WAYS TO PLAY!4x4 & 9x9 Grids "So do you Sudoku? It's the hot new...game." New York Post April 6 2005 "It's Sudoku a...crossword without words that has consumed the country." AP May 24 2005 "The...appeal of Sudoku will make it last forever...it's very easy to get hooked." Will Shortz Crossword Editor of The New York TimesFortune Oct 17th 2005Key Features Auto-Generate Unlimited New Puzzles5 Game Modes (Easy Difficult & More!)Quick & Intuitive Number EntryPencil Notes (or Hints)Pencil Line ToolHints & Auto-SolverTimer ChallengePrint Puzzles4 difficulty levelsIntuitive number entry System Requirements for Windows Windows 98SE Me 2000 XPDirectX compatible video cardPentium III 500 MHz processor64 MB RAM185 MB free hard disk spaceDirectX compatible sound cardMouse
Activities include quickly solving simple math problems & counting people going in and out of a house simultaneously.Draw pictures on the Touch Screen, or read classic literature out loud.Play Sudoku, the popular number puzzle game.
Additional Resources for: Sudoku Mania Used, Pre-Played or For Rent
The creators of the popular Wizkids games have spawned an entire industry within the larger context of collectible miniature games (Marvel and DV Heroclix are others in the field which are well known names to gamers). Wizkids games aims to make only games which are the product of a lot of imagination and creativity and will be exciting to gamers everywhere. While Wizkids focus on producing collectible miniature games, these games are not just for collecting - the miniature figures are great for bringing a lot of excitement to tabletop gaming.
Starter Set And Booster Pack
A good way to start with these collectible miniature games produced by Wizkids are starter sets or booster packs. Everything which you need to begin playing Wizkids games is included in a starter set. A booster pack will add to your game collection and allow you to add new and exciting elements to gameplay. A booster pack has another benefit to offer - you can essentially have as many players in Wizkids games as you have pieces available for them to use.
Collectible miniature games form Wizkids also offer a combat dial, something not seen in other collectible miniature games which gives each player with all the information they need in a handy reference. Statistics for every figure are also included. The figures are already painted and molded from high quality plastic from designs created by the best sculptors in the industry.
PocketModel is another great product from Wizkids. This is a constructable strategy game which is inexpensive, fun and a great alternative to pricy collectible miniature games. This is an option which allows even the causal gamer on a budget to get in on the fun of collectible miniature model gaming.
The best known of all the games made by Wizkids is most likely HeroClix. This game boasts fast moving action along with all of the fun of collectible games. Best of all, it features well known comic book characters; making this a game which can be fun for everyone.
Given all of the fun which can be had with Wizkids games, it will be no surprise to any of you reading this to find out that Wizkids' popularity has spread beyond the United States and enjoys a large audience in the U.K. and the rest of Europe. You can buy these games online; many retailers carry them both on and offline, so they are readily available.
Don Shults is the Webmaster and Owner of the iTekTraining.com. Get more information about Social Networking and Internet Marketing by visiting the community at http://www.itektraining.com Or visit his Wizkids Mania Blog for more computer game tips and tricks.
DS Lite game Recommendations...?
I love Rpg games alot so some suggestions of those would be great....Examples of Rpgs I've played would be
Magical Starsign
Dragon Quest Monsters : Joker
Some Music games i also love
Osu Tatakae Ouendan 1 & 2
Taiko No Dodokon
Taiko No Tatsujin
Elite Beat Agents
Ontamarama
Puzzle Games I Love
Sudoku Mania
Proffessor Layton & The Curious Village
Matchstick Puzzle
If you haven't got Final Fantasy 3 or Final Fantasy Tactics Advance 2, I suggest getting them. Also, Advance Wars: Days of Ruin is sort of like an RPG. Those are my suggestions.
Winx Club: The Quest for the Codex lets players immerse themselves in the world of the hit animated series. Follow the girls as they interact with familiar characters and travel to magical far off lands. On their travels, players will be able to dance, fly and design new outfits for their characters in several fast-paced mini-games. The more they explore, players will unlock additional clothing and accessories that can be worn by their characters and also trade with friends wirelessly with the Nintendo DS!
Winx Club: The Quest for the Codex lets players immerse themselves in the world of the hit animated series. Follow the girls as they interact with familiar characters and travel to magical far off lands. On their travels, players will be able to dance, fly and design new outfits for their characters in several fast-paced mini-games. The more they explore, players will unlock additional clothing and accessories that can be worn by their characters and also trade with friends wirelessly with the Nintendo DS!
Additional Resources for: Winx Club: Quest for the Codex Used, Pre-Played or For Rent
Where I can find some cheats for Winx Club:Quest for the codex?
WWW.CHEATBOOK.DE
You can get Console,PC and other game cheats here.
Happy Cheating!
P.S--Don't forget to vote me for the best answer. Thanks:-)
Nurture your love of animals by building your very own virtual zoo in this animal sim. Make it a home for over 90 different animals from 11 different animal families. You can learn about them all with fun facts from National Geographic. Use the Animal Creator to create and customize your animals or tap the Animal Adoption Network to add them to your zoo's exhibits. Each animal has its own personality and behaves in its own way. Learn how to gain their trust as you raise and care for them. If you do well, your animal will say thanks by giving you a Magic Monument.
World of Zoo
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World of Zoo is the only life sim game that pushes you past the fences and into a word of your own zoo. Create and customize your zoo experience and develop hands on relationships to earn the trust and love of your animals
World of Zoo
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World of Zoo is the only life sim game that pushes you past the fences and into a word of your own zoo. Create and customize your zoo experience and develop hands on relationships to earn the trust and love of your animals
World of Zoo
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World of Zoo is the only life sim game that pushes you past the fences and into a word of your own zoo. Create and customize your zoo experience and develop hands on relationships to earn the trust and love of your animals
World of Zoo is the only life sim game that pushes you past the fences and into a world of your own zoo. Create and customize your zoo experience and develop hands on relationships to earn the trust and love of your animals.
Join “Smiley” and friends in his first ever video game for an exciting island adventure. Marooned on a desert island, you and your team must participate in various challenges to overcome the hazards of the land while collecting rewards and treasure. Along the way you’ll meet island natives (some friendly, and some not-so-friendly) who may help or hinder you as you progress through the many games of skill, logic, and instinct. Explore and discover! Experience the danger, action, and adventure when you play Island Challenge.
Zoo Tycoon 2 (Mac)
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Zoo Tycoon 2, the sequel to the wildly popular, award-winning Zoo Tycoon, delivers a fantastic zookeeper experience! Immerse yourself in first-person views as you build exciting zoos and adopt amazing animals.
Invite the world's rarest animals to your zoo!Product InformationRequires Zoo Tycoon 2 to PlayZoo Tycoon 2 gives you the chance to build the ultimate zoo and enjoy itfirsthand. You can explore your 3D zoo world as a zoo guest or even care foryour animals as a zookeeper. The Endangered Species expansion pack will give youeven more to love about Zoo Tycoon 2!With the Endangered Species expansion pack you’ll care for and enjoy some ofthe rarest animals in the world. See if you have what it takes to bring theseunique animals back from the brink of extinction. Whether it’s the lovableKoala from the jungles of Australia or the exotic Komodo Dragon from the LesserSunda Islands these wonderful new animals will inhabit your dream zoo andchallenge your zoo skills!Many new threatened and endangered animals will be available along with newmodes of transportation and tons of new animal and zoo building objects. Newtransportation options will allow your guests to get close to your animalswithout disturbing the natural habitat you’ve created for them. Build avehicle tour around specific animals or even experience the thrill of riding thesky tram in first person mode. Build a conservation center to increase guesteducation while encouraging donations to your zoo and the preservation cause.You can even see your exhibits from elevated observation paths sky trams orwhile riding in a vehicle tour. Zoo Tycoon 2 Endangered Species brings you arare animal experience as you create the ultimate world-class zoo.Product Features 20 Rare Animals including: Spanish Lynx Galapagos Giant Tortoise Orangutan Komodo Dragon Scimitar-Horned Oryx and more! Exhilarating vehicle tours Elevated observation decks New endangered species challenges Tons of New Zoo objects Create new habitats for your exotic animals Soar over conservation areas and protected swamps in sky trams Build vehicle to
Take on the role of the new animal handler at the City Zoo. Ensure that the animals are sheltered, safe and taken care of in a loving manner. Take snapshots of your favorite baby animals for the newspaper to attract more visitors. A bigger zoo budget will allow you to build better facilities for the animals. Improve your knowledge about each animal and earn your Animal Care Diploma!
What would you do if you had the keys to the zoo? World of Zoo is the only life sim game that pushes you past the fences and into a world of your own zoo. Get up close and personal with the world's most amazing zoo animals. Create and customize your zoo experience and develop hands on relationships to earn the trust and love of your animals. Experience over 90 different animal species and learn about each with the National Geographic animal fact cards. From THQ.
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help on zoo world facebook level 10?
i cannot make a daily profit of 1500 coins. it will not rise above 1444 coins and i have bought many shops and animals to get more people in. i have raised ticket price, but that brings less people in and then lowers the profit made. what do i do exactly?
don't worry it is a face book problem,it started this day with me and i cant go to in-box or friend list.so i think it will be finished soon because i think it happened to more people....................
Ever wanted to see a domino help you out? Now you can with Domino Rally - part platformer, part racer, and all fun. Use careful domino paths to help people with their everyday problems. Use the Wii control scheme to precisely set, balance, create, and topple your very own domino paths. There are secret paths to find and explore, as well as 90 secret items, memories, and additional content to discover as you race through the courses. The humor will keep you laughing from start to finish and the unique visuals and one-of-a-kind gameplay will have you zipping and zooming with all kinds of tiles!
Colin McRae Rally 2005
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Product InformationCollin Mcrae Rally 2005 is the next evolution of the series that has defined virtual rallying. The core of the game is going to be the new multi-discipline career challenge - in which you'll start out in the lower leagues of club rallying learn your craft in over 20 different classes of rally events including Challenges Cups SuperCups Shields and Championships. With 300 stages of competition and a huge variety of car classes including 2-Wheel Drive super 2WD 4-Wheel-Drive 4WD Classics and more it'll be the most complete rally experience ever offered.Product FeaturesPrepare to go faster get muddierand compete in more off-road events than ever!
Colin Mcrae Rally 04
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Colin McRae Rally 4 for Xbox MODEL- 40067 VENDOR- CODEMASTERS FEATURES- Colin McRae Rally 04 The gear grinding action is more intense than ever! Instinctive car handling combined with championships, custom rallies, single and multiplayer gaming modes, and unique car part testing deliver the perfect rally gaming experience. Players can drive in over 20 vehicles constructed in exquisite detail with improved physics and handling, giving the player even more control. The Mitsubishi EVO 7, Subaru Impreza and Citroen Xsara, alongside classic cars, are just some of the vehicles players can take through the mud and rocks. An advanced visual engine creates dramatic replays in jaw-dropping detail. * 48 tracks and 4 shakedown stages through 8 countries including the U.S., UK, Australia and Japan. * Player can compete in a full rally season or specialize in a 4 or 2 wheel drive championship. * New Expert Championship Mode demands the best performance from the most die-hard rally fan with its tough damage settings and ultra-competitive AI drivers. * Car part testing helps the player acquire new technology increasing the chance of success. * Stages and Rally modes allow the player to race against the clock or go multiplayer with split screen play with up to four players. Saved runs can be seen on the stage as a ghost car. * Create a Custom Rally with favorite or themed stages that can be compiled, saved and played at any time. * Players can compete for best stage times and upload their times online using Xbox Live. -- SPECIFICATIO
Platform: WINDOWS 98/ME/2000/XP/VISTA Publisher: SOLD-OUT SOFTWARE Packaging: DVD STYLE BOX Rating: EVERYONE The grinding action is more intense than ever as the series superb car handlingbines with new championships custom rallies new single and multiplayer gaming modes. On PC the game is enhanced with all-new online and LAN options enabling up to 8 players topete simultaneously through Championship or Stage races in co-operative orpetitive team challenges. In Colin McRae Rally 04 it's the player in control! Choose from over 20 rally cars and which championships topete in. Game modes include 4-wheel drive and 2-wheel drive Championships. Rallies Stages a Group B Championship featuring classic powerful rally cars and for the professional an Expert Championship which demands the best performance from the most die-hard rally fan. Universally acclaimed for having the best car handling physics engine in any racing game series Colin McRae Rally 04 takes the already sublime handling model and improves it further. Previously the car handling employed a steering aid which had the effect of making the car move around a central pivot point. Now the aid's been removed effectively taking the stabilisers off providing for a more professional and natural handling experience and you'll notice the difference over the varying terrain. Colin McRae Rally 04 features 34 driving surfaces and 19 tire types! Colin McRae Rally 04 delivers 8 international rally locations each with 6 rally stages and a shakedown event. Four Super Special stages are also featured.There are over 20 rally cars to be driven including 4-wheel drive cars Citroen Xsara Mitsubishi Lancer Evo 7 and Subaru Impreza. 2-wheel drive cars such as the Ford Puma and Fiat Punto are included alongside classic cars. In the Championships Colin McRae Rally 04 introduces a new element to rally gaming testing new car parts to provide the team with advantageo
Sony delivers one of the best-looking, best-playing rally car games for the PlayStation with the Codemasters-developed Colin McRae Rally. Players must pick from 11 world rally cars and play for the best times on 48 courses in 8 countries, including New Zealand, Greece, and the United Kingdom. Racers encounter mud, snow, and gravel--all of which collects on cars as each race goes on. The elements can also inflict damage on your vehicle, which adds to the challenge. A British codriver guides players through runs, while the rally school can help beginners with their skills. There's even a two-player option that can be used with single rally, championship, and time-trial modes. Control in this game is great, despite the varying track surfaces and weather conditions, and players even have to manage courses at night. Luckily, gear ratios, tires, brakes, and suspension can be modified to suit any and all changes. While we won't go as far as to say this game beats the classic Gran Turismo, we do believe that McRae ultimately gives GT a run for the money. --Robb Guido Pros: Amazing weather and damage effects Great audio and controls Cons: Cars race against the clock, but not each other
The defining moment for rally video games has been redefined. One of the world's most successful and acclaimed video games has been stripped down, rebuilt and reengineered in Colin McRae Rally 2.0. Starring McRae's Ford Focus as one of the 12 rally cars accurately recreated in the game, Colin McRae Rally 2.0 delivers all the speed of rally driving.Created with close attention to detail, all the effects add greatly to the realism of the game asspoilers can crack, the back bumper can break off from one corner so that it drags along the ground and windscreens can shatter. It's man and machine against the elements as weather effects vary through each track and are randomly generated,appropriate to each country. Race a country and you will experience one set of weather conditions, race it again and experience another completely different set of conditions. Features:Drive the world's best rally cars past andpresent, from Ford Focus to Mitsubishi Lancer to Mini CooperOver 90 new international rally tracks and 3 new countries - Kenya, Finland and ItalyNew Arcade Rally mode - 6 car circuit racing and multiple split screen 2 playeroptions2-4 player alternate play in Championship mode - the ultimate rally experienceAll-new 1-8 player Rally Challenge mode - Go head-to-head with your friends in a knockout tournamentThe most authentic co-driver callsdeveloped and performed in-game by Nicky Grist - Colin McRae's navigatorState of the art graphics and dynamic TV-style camera views System Requirements:Windows 95/98/Me/XPPentium 233 MMX (Pentium III 500recommended), 32 MB RAM (128 MB recommended), 16 bit 100% directX compatible soundcard, DirectX 7.0a, 3D graphics card with 8 MB (32 MB recommended), 8x CD-ROM drive (24x CD-ROM drive recommended), 5 MB harddrive space (650 MB hard drive space recommended).
Drive any of the 20 high performance rally cars in Championship Mode The rally game reinvented by the people who invented the rally game New cars new codriver and a new season Colin McRae Rally 04 returns with all the gameplay youve come to expect from a Colin McRae title and this time it is souped up to the max Test your rally skills as you battle it out in the snow sand gravel and mud to win the rally championship Now youre in control choose the team the car and the championships which include fortyeight stages plus four shakedown stages across eight countries from UK and Finland to Australia and the USA Each international rally is designed in stunning detail to capture the dramatic environments and conditions individual to each course Pick out your car from over twenty vehicles features throughout the game including 4wheel drive Citroen Xsara Mitsubishi EVO 7 and Subaru Impreza 2wheel drive cars such as the Ford Puma and Fiat Punto are also included alongside classic cars and Bonus vehicles Constructed in exquisite detail with the spoton physics and handling each car makes each driving experience unique The highend simulation approach to the cars is beautifully balance with the games exclusive rally stages each designed by hand to deliver the perfect rallying gaming experience Colin McRae Rally 04 offers you the opportunity to test out car parts to provide your team with new advantageous technology The tests take place in different countries and are specifically designed around the technology you are testing be it an engine tires or suspension test Take part in the rolling road test to unlock a new engine or the suspension test to unlock new springs Complete a test challenge and the new technology becomes an available option for your rally car increasing your chance of success against the competition as the season continues Maximizing the rally gaming experience that tests both the cars and your rallying skills Colin McRae Rally 04 is set to be the rally event...
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Colin McRae Rally 2005 promises over 300 stages on nine different international locations, and a huge amount of cars including 4WD vehicles like the Mitsubishi Lancer Evo VIII, 2WD machines like the Peugeot 206 and a host of others. It's bigger, better and prettier than the last game, with one more reason to get excited - being able to race online.
Additional Resources for: Colin McRae Rally 4 Used, Pre-Played or For Rent
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How much could I sell this PS2 & games for at GameStop?
Around how much would I get for these things:
Original (big) PS2
1 8MB Memory Card
2 Controllers
Games:
EyeToy: Play (with camera)
SingStar Popworld
Super Monkey Ball Deluxe
Medal of Honour - Rising Sun
The Lord of the Rings: The Return of the King
LEGO Star Wars II: The Original Trilogy
Spyro: Enter the Dragonfly
Medal of Honour Vanguard
Star Wars: Episode III - Revenge of the Sith
Spiderman 2
Bionicle
Gran Turismo 4
Medal of Honour Frontline (Platinum edition)
Play it Chess Challenger
Colin McRae Rally 04
Space Invaders Anniversary
The Lord of the Rings: The Two Towers
The Incredibles
Star Wars Battlefront 2
All games are in good quality, haven't been used in ages.
Could I get a better price for them on eBay?
To be honest you would be lucky to get $20 for all that. I took in about 50 Ps2 recent ps2 games and they were offering anywhere from 5 cents to 1.50 a piece. Gamestop will rip you off. I would go to ebay and put all of them in one thread. You get a lot more money that way.